Star Wars Zero Company Wiki
Official Systems

Official Gameplay Systems Hub

A new SEO content cluster built from official gameplay-system information, designed to expand high-quality long-tail coverage without thin or invented pages.

New SEO ClusterOfficially Grounded

Why This Cluster Exists

The strongest current opportunity is not more generic tier pages. It is a source-grounded system library around the official gameplay overview: AP, Overwatch, Advantage, wounds, The Den, weapons, focus trees, training and mission frameworks.

Gameplay Overview BreakdownA source-based breakdown of the official gameplay overview: tactical missions, AP combat, Advantage, The Den, classes, weapons and squad consequences.Action Points Official MechanicsOfficially grounded AP guide covering movement, attacks, abilities and why AP efficiency becomes the core tactical search intent.Overwatch, Cover and Line of SightA tactical explainer for Overwatch-style control, cover discipline and sightline planning based on official gameplay-system framing.Advantage Resource Official GuideA source-labeled guide to Advantage as a shared momentum resource, including when to save it, spend it and connect it with AP tempo.Wounds, Injuries and PermadeathA practical pre-launch guide to injury risk, permanent loss and backup-roster planning using confirmed and official-source language.The Den Facilities GuideA grounded guide framework for The Den as the planning hub, including facilities, upgrades, recovery and mission preparation.Medbay and Recovery GuideA launch-ready guide page for Medbay-style recovery, injury triage and when to rest a key operative instead of forcing another mission.Armory and Weapon Types GuideA source-grounded guide to weapon families, armory planning and how weapon choice should connect to class roles and mission pressure.Focus Trees and Cross TrainingA tactical planning page for focus trees, cross-training and secondary-role decisions without inventing final ability lists.Squad Bonds and Training GuideA non-romance squad-development guide for bonds, training priorities and how repeated deployment may affect tactical planning.Mission Types Official FrameworkA safe mission-content hub for tactical operations, investigations and side activities before exact mission walkthroughs are verified.Launch Week Content RoadmapA transparent publishing roadmap for replacing pre-launch estimates with verified launch data, preserving trust and sitemap quality.

Quality Rule

Source Anchors

Related Pages

Latest Official Systems News

Five source-linked updates and editorial explainers for this section.

JUL 25, 2026 · NEWS
The Three-AP Turn Structure Is Official
Each Operator starts a turn with three action points.
JUL 25, 2026 · NEWS
Advantage Is Shared Across the Entire Squad
Attacking builds a common meter rather than a separate resource for each character.
JUL 25, 2026 · NEWS
Focus Trees Shape Operator Progression
Focus Points improve Talents, Abilities and Passives.
JUL 25, 2026 · NEWS
The HoloTable Organizes Missions into Cycles
Mission availability advances through a Cycle structure.
JUL 25, 2026 · NEWS
The Permadeath System Has an Optional Toggle
Permadeath is on by default, but EA says players can switch it off.

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Related FAQs

Verified answers connected to this section.

VERIFIED FAQ
How many action points does an Operator get per turn?
Each Operator receives three action points per turn.
VERIFIED FAQ
What can action points be used for?
Action points pay for movement, attacks and abilities during an Operator turn.
VERIFIED FAQ
What is Advantage in Star Wars Zero Company?
Advantage is a shared squad resource generated by attacking enemies.
VERIFIED FAQ
What is the maximum Advantage?
The Advantage meter is capped at 10.
VERIFIED FAQ
How do Injuries work in Zero Company?
Operators can carry Injuries from tactical combat into the campaign layer.

Browse all 50 FAQs →

July 2026 Verified Expansion

5 New Official Systems News Reports

Source-linked updates for officially described tactical and campaign systems.

JUL 29, 2026 · NEW REPORT
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
JUL 29, 2026 · NEW REPORT
Operations and Tactical Missions Serve Different Roles
Operations occur on the Galaxy Map and can give instant rewards or unlock content, while Tactical Missions deploy the squad to an objective map.
JUL 29, 2026 · NEW REPORT
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
JUL 29, 2026 · NEW REPORT
Objective Design Is Intended to Break the Overwatch Crawl
Supply defense can reward Overwatch, while sabotage, rescue and extraction objectives are designed to push alternative movement and timing.
JUL 29, 2026 · NEW REPORT
Most Cutscenes Render Customized Characters in Real Time
Most cinematics are rendered in real time so player-created Hawks choices remain visible, with a small number of pre-rendered exceptions.

Browse the complete News index →

Related Official Systems FAQs

Five new first-party-grounded answers connected to this section.

NEW VERIFIED FAQ
Can Operations expire?
Yes. Galaxy Map Operations can expire.
NEW VERIFIED FAQ
Can Operations unlock new missions?
Yes. Some Operations can unlock additional Operations or Tactical Missions.
NEW VERIFIED FAQ
What is the difference between Operations and Tactical Missions?
Operations resolve on the Galaxy Map; Tactical Missions deploy a squad to an objective map.
NEW VERIFIED FAQ
Do story missions become mandatory?
Yes. Story-critical missions become obligatory after a certain point.
NEW VERIFIED FAQ
Does weather affect visibility or combat efficiency?
No. Combat weather effects are cosmetic.

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5 More Official Systems News Reports

A second, non-duplicating source-linked batch for officially described tactical and campaign systems.

Open the expanded News index →

More Related Official Systems FAQs

Five direct answers selected from the new 50-page FAQ batch.

Browse all 152 English FAQs →