Star Wars Zero Company Wiki
Official Systems

Wounds, Injuries and Permadeath

A practical pre-launch guide to injury risk, permanent loss and backup-roster planning using confirmed and official-source language.

Officially GroundedLong-tail

Search Intent

permadeath and injury searches are high-intent because they change how players build squads and protect story units.

Pre-launch Boundary

Keep this page practical but conservative: explain the official system, then mark exact values, maps, cooldowns, rewards or final rankings as launch-week verification items.

What We Can Say Now

Page Modules To Build Out

Module 1. Spoiler-safe risk checklist.
Module 2. Backup-role planning for campaign continuity.
Module 3. Post-launch table for wound types and recovery rules.

Launch Update Slots

DataStatusWhen to Update
Exact values or costsNot final pre-launchAfter official table, review build or launch testing
Mission/map examplesFramework onlyAfter spoiler-safe verification
Recommended buildsPrinciple-basedAfter difficulty and balance checks

Source Anchors

Related Pages

Related FAQs

Three source-linked answers selected for this guide.

VERIFIED FAQ
How many Injuries cause permanent death?
On standard difficulty, the third Injury permanently kills the Operator.
VERIFIED FAQ
How many abilities does a standard Specialization have?
Each standard Specialization has one Ultimate, one Standard Ability and one Passive.
VERIFIED FAQ
Can you disable permadeath in Star Wars Zero Company?
Yes. Permadeath is enabled by default but can be turned off.

Browse all 50 verified FAQs →