Star Wars Zero Company Wiki
Systems

Systems Library

Mechanics pages should explain how systems interact, not just define terms. This cluster fills that gap.

Action Point Economy
How movement, attacks, command refreshes and objective actions compete for turn economy.
Advantage Economy
How to decide between small tempo spends and saving for major ability swings.
Permadeath and Injury Model
How lasting injuries and permanent loss should shape route planning.
Bond Progression
How repeated deployment can turn squad relationships into tactical value.
The Den Loop
How base management, research, gear, investigations and tactical strikes connect.
Cycle Pressure
How time-limited objectives and operations should affect priorities.
Sabotage Strategy
How permanent enemy-denial upgrades should be chosen based on roster gaps.
Investigations
How non-combat operations can create future consequences and intel value.
Third-person Exploration
How exploration segments can support squad relationships, scouting and story choices.
Customization Stack
How Hawks, custom recruits, loadouts, classes and cosmetics fit together.
Astromech Systems
How astromech droids fit support, utility, explosives and challenge runs.
Mission Objective Types
How escorts, extractions, sabotage, caches and critical goals change squad value.

Latest Systems News

Five source-linked updates and editorial explainers for this section.

JUL 25, 2026 · NEWS
Verified System Pages Become the Primary Reference
Source-grounded mechanics pages now take priority over older speculative route variants.
JUL 25, 2026 · NEWS
Action Point Coverage Centers on the Confirmed Three-AP Rule
The official overview defines three AP per Operator.
JUL 25, 2026 · NEWS
Advantage Coverage Centers on the Shared Ten-Point Meter
The resource is shared by the squad and capped at ten.
JUL 25, 2026 · NEWS
Injury Coverage Connects Combat, Medbay and Permadeath
The third Injury causes death on standard difficulty.
JUL 25, 2026 · NEWS
Squad Choices Change Moments, Not the Overall Ending
EA says roster choices affect Bonds and some scenes while the main conclusion stays largely consistent.

Browse all Systems news →

Related FAQs

Verified answers connected to this section.

VERIFIED FAQ
How many action points does an Operator get per turn?
Each Operator receives three action points per turn.
VERIFIED FAQ
What can action points be used for?
Action points pay for movement, attacks and abilities during an Operator turn.
VERIFIED FAQ
What is Advantage in Star Wars Zero Company?
Advantage is a shared squad resource generated by attacking enemies.
VERIFIED FAQ
What is the maximum Advantage?
The Advantage meter is capped at 10.
VERIFIED FAQ
Does Star Wars Zero Company have branching story paths?
No. EA describes the overall campaign as a linear story.

Browse all 50 FAQs →

5 New Systems News Reports

Source-linked updates for canonical explanations of linked game systems.

JUL 29, 2026 · NEW REPORT
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
JUL 29, 2026 · NEW REPORT
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
JUL 29, 2026 · NEW REPORT
Operations and Tactical Missions Serve Different Roles
Operations occur on the Galaxy Map and can give instant rewards or unlock content, while Tactical Missions deploy the squad to an objective map.
JUL 29, 2026 · NEW REPORT
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
JUL 29, 2026 · NEW REPORT
Squad Choices Change Moments but Not the Main Ending
Roster choices can affect Bonds and some story elements, while the campaign conclusion remains largely the same.

Browse the complete News index →

Related Systems FAQs

Five new first-party-grounded answers connected to this section.

NEW VERIFIED FAQ
Can Operations expire?
Yes. Galaxy Map Operations can expire.
NEW VERIFIED FAQ
Can Operations unlock new missions?
Yes. Some Operations can unlock additional Operations or Tactical Missions.
NEW VERIFIED FAQ
What is the difference between Operations and Tactical Missions?
Operations resolve on the Galaxy Map; Tactical Missions deploy a squad to an objective map.
NEW VERIFIED FAQ
Do story missions become mandatory?
Yes. Story-critical missions become obligatory after a certain point.
NEW VERIFIED FAQ
Does Zero Company have New Game Plus?
No. New Game Plus is not included at launch.

Browse all 102 FAQs →

5 More Systems News Reports

A second, non-duplicating source-linked batch for canonical explanations of linked game systems.

Open the expanded News index →

More Related Systems FAQs

Five direct answers selected from the new 50-page FAQ batch.

Browse all 152 English FAQs →