Source-linked editorial coverage
Star Wars Zero Company News
Three hundred five focused updates organized around the site's primary content tabs. Every brief links to the first-party material used and labels the boundary between published facts and launch-day testing.
Operatives News
Hawks Customization Extends Beyond Appearance
EA says players can customize Hawks' appearance and combat Specialization.
Seven Authored Operatives Now Have Official Profiles
Hawks, Trick, Tel-Rea, Cly, Luco, Jae and Kabb are described in EA's gameplay overview.
Custom Operators Can Join the Authored Cast
The Recruitment facility creates custom Operators alongside authored squad members.
Three Injuries Trigger Permanent Death on Standard Difficulty
EA states that a third Injury kills an Operator permanently on the standard setting.
Bonds Unlock Support Abilities and Cross-Training Benefits
EA says bonded Operators can gain support abilities and share skills and stats through cross-training.
Specializations News
EA Names All Eight Standard Specializations
Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier are the eight standard roles.
Every Standard Specialization Shares a Three-Part Ability Structure
Each standard role has an Ultimate, a Standard Ability and a Passive.
The Personnel Facility Allows Specialization Changes
Most Operators can change Specialization through Personnel.
Focus Points Upgrade Talents, Abilities and Passives
EA links Focus Points to individual progression choices.
Species Choice Does Not Change Weapon Proficiency
EA confirms that no species or faction has superior weapon proficiency.
Loadouts News
The Armory Manages Weapons and Armor
EA identifies the Armory as the place to equip weapons and armor.
A Dedicated Upgrade Facility Improves Gear
The Upgrade facility raises the power of equipment used by the squad.
Custom Operators Include Editable Loadouts and Abilities
EA says custom characters can be tailored by appearance, loadout and abilities.
Specialization Changes Add a Respec Layer to Loadouts
Most Operators can change standard Specialization at Personnel.
Secondary and Advanced Specializations Expand Builds
EA says equipment, secondary Specializations and advanced Specializations can further shape playstyle.
Operations News
Mission Cycles Create Strategic Time Pressure
The HoloTable presents missions in Cycles instead of an unlimited static list.
EA Confirms Operations, Investigations and Other Mission Types
The campaign includes tactical operations, investigations and additional missions.
The Galaxy Map Shows the Consequences of Player Choices
EA calls its galaxy map the largest and most interactive yet in a Star Wars game.
Handcrafted Maps Include Randomized Elements
EA describes authored battlefields with changing enemy and objective variables.
Limited Pre-Combat Exploration Can Grant Intel and Advantage
Some main-story missions include small exploration segments before tactical combat.
Hostiles News
The Infinite Coil Emerges as Zero Company's Central Threat
Kundri Fathom leads a Separatist-aligned cult called the Infinite Coil.
Kundri Fathom Is the Squad's Primary Named Target
Zero Company is tasked with tracking and stopping Kundri Fathom.
Randomized Enemy Elements May Change Repeat Encounters
EA says handcrafted maps incorporate randomized enemy and objective elements.
Sabotage Is Part of the Tactical Threat Model
Official gameplay materials show objectives that go beyond eliminating every enemy.
Espionage Segments Can Change the Following Encounter
EA says mission-specific exploration can provide benefits before combat begins.
Guides News
Every Operator Receives Three Action Points per Turn
Movement, attacks and abilities draw from three AP for each Operator.
Squad Advantage Is Capped at Ten
Attacks build a shared Advantage resource up to a maximum of ten.
Zero Company Is Confirmed as a Single-Player Game
EA consistently describes the title as a single-player turn-based tactics game.
Cover and Positioning Sit at the Center of Combat
Official footage and role descriptions emphasize movement, cover and exposing targets.
Permadeath Is Enabled by Default but Can Be Turned Off
EA confirms that players may disable permadeath in the game settings.
Content Map News
Verified Content Map Expands Around Official Gameplay Details
The wiki now separates sourced entities and systems from launch-day placeholders.
All Eight Standard Specializations Receive Dedicated Coverage
Every standard role named by EA now has its own source-grounded guide.
The Den Facility Cluster Covers Nine Confirmed Functions
Command Center, HoloTable, Recruitment, Personnel, Armory, Upgrade, Medbay, Customization and Memorial have focused pages.
German and Japanese Core Guides Are Now Connected
The site has localized release, platform, language, gameplay and Specialization pages.
EA's July Community Q&A Opens New Verified Guide Clusters
The July 21 Q&A confirms story structure, exploration, settings, monetization and performance boundaries.
Official Systems News
The Three-AP Turn Structure Is Official
Each Operator starts a turn with three action points.
Advantage Is Shared Across the Entire Squad
Attacking builds a common meter rather than a separate resource for each character.
Focus Trees Shape Operator Progression
Focus Points improve Talents, Abilities and Passives.
The HoloTable Organizes Missions into Cycles
Mission availability advances through a Cycle structure.
The Permadeath System Has an Optional Toggle
Permadeath is on by default, but EA says players can switch it off.
The Den News
EA Details Nine Functions Inside The Den
The official overview identifies command, mission, recruitment, personnel, gear, medical and memorial functions.
The HoloTable Is the Campaign Mission Interface
Players review mission Cycles and choose deployments through the HoloTable.
Recruitment Creates Custom Operators
The Recruitment facility supports player-created squad members.
The Medbay Manages a High-Stakes Injury System
Medical recovery matters because three Injuries cause permanent death on standard difficulty.
Bonded Operators Can Share Skills and Stats
Cross-training benefits can pass new skills and statistics between bonded units.
Story & Lore News
Zero Company Fights a War Beneath the Clone Wars
The original story follows a shadow conflict during the twilight of the Clone Wars.
Kundri Fathom Leads the Infinite Coil
The principal named antagonist heads a Separatist-aligned cult.
The Ring of Kafrene Frames an Early Story Operation
Official materials place Zero Company activity at the Ring of Kafrene.
Vandor and Mapuzo Are Confirmed Campaign Locations
EA names Vandor and Mapuzo among the worlds players will visit.
Zero Company Has a Linear Story and No Romance System
EA confirms there are no romance systems or branching story paths.
Confirmed Guides News
August 27, 2026 Release Date Is Confirmed
EA lists a global release at 3 PM UTC on August 27.
PC, PS5 and Xbox Series X|S Are the Launch Platforms
The announced platforms are PC, PlayStation 5 and Xbox Series X|S.
Eleven Interface and Subtitle Languages Are Listed
Official stores list eleven supported text languages.
Official Descriptions Position Zero Company as Single Player
EA repeatedly labels the game a single-player tactics title.
Switch and Steam Deck Versions Remain Unconfirmed
EA is optimizing the announced PC, PS5 and Xbox Series X|S versions and has no Switch or Steam Deck announcement.
Official Info News
EA Lists an August 27, 3 PM UTC Release
The official purchase page provides both date and global UTC time.
Preorders Are Live Across PC, PlayStation and Xbox
EA opened digital preorders on the announced launch platforms.
Preorders Include the Crystalline Astromech Cosmetic Pack
The preorder bonus contains R3 and crystalline astromech customization items.
Deluxe Edition Adds Clone Wars-Inspired Cosmetics
EA describes Deluxe content as cosmetic items for the squad.
EA Says No Additional Microtransactions Are Planned
The July community Q&A states that there are no current plans for monetization or microtransactions.
Start Here News
New Player Release Checklist: Date, Platform and Language
Release timing, supported hardware and language options are now officially listed.
The First Combat Rule to Learn Is the Three-AP Economy
Every Operator receives three action points per turn.
Advantage Gives the Squad a Shared Power Meter
Attacks build Advantage to a maximum of ten.
Injury Management Matters from the Start
Three Injuries kill an Operator permanently on standard difficulty.
New Player Story Guide: No Romance or Branching Ending
The campaign has no romance system, and its conclusion is largely the same for everyone.
Systems News
Verified System Pages Become the Primary Reference
Source-grounded mechanics pages now take priority over older speculative route variants.
Action Point Coverage Centers on the Confirmed Three-AP Rule
The official overview defines three AP per Operator.
Advantage Coverage Centers on the Shared Ten-Point Meter
The resource is shared by the squad and capped at ten.
Injury Coverage Connects Combat, Medbay and Permadeath
The third Injury causes death on standard difficulty.
Squad Choices Change Moments, Not the Overall Ending
EA says roster choices affect Bonds and some scenes while the main conclusion stays largely consistent.
Planner News
Platform Planner Now Uses the Confirmed Launch Lineup
PC, PS5 and Xbox Series X|S are the announced choices.
Release Planner Uses EA's 3 PM UTC Timestamp
EA provides a global launch time for August 27.
Squad Planning Starts with Eight Standard Specializations
EA names eight standard roles with distinct battlefield purposes.
Injury Risk Belongs in Campaign Planning
An Operator dies after the third Injury on standard difficulty.
Campaign Planning Can Start With Permadeath On or Off
Permadeath is the default setting but can be disabled.
Media News
Official Gameplay Trailer Reveals the August 27 Date
EA's June 5 trailer announcement pairs tactical footage with the launch date.
EA Publishes a Five Things to Know Video
The official game page highlights a June 16 overview video.
Announcement Trailer Debuted at Star Wars Celebration Japan
The first reveal introduced Hawks, the Clone Wars setting and Zero Company.
Official Gameplay Images Highlight a Mixed-Archetype Squad
EA media shows Clone, Mandalorian, Jedi and specialist archetypes operating together.
Gordy Haab and Dee Bradley Baker Join Zero Company
EA names Gordy Haab as composer and Dee Bradley Baker as the voice of Trick and the Clone Troopers.
5 New News News Reports
Source-linked updates for the site's first-party-linked news and analysis archive.
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.JUL 29, 2026 · NEW REPORT
A Collectors' Edition Was Announced at SDCC
StarWars.com confirms that a Star Wars Zero Company Collectors' Edition is available to preorder through Limited Run Games.JUL 29, 2026 · NEW REPORT
The Original Soundtrack Launches August 27
Gordy Haab's soundtrack arrives with the game on August 27, and its first track, “Zero Company,” is already available.JUL 29, 2026 · NEW REPORT
The Infinite Coil Plans to Spread a Shadow Plague
The SDCC story presentation identifies Kundri Fathom's paramilitary cult as a threat seeking to spread a deadly shadow plague.JUL 29, 2026 · NEW REPORT
August 27 Release Remains Confirmed
Star Wars Zero Company remains scheduled for August 27, 2026 on PC, PlayStation 5 and Xbox Series X|S.
Related News FAQs
Five new first-party-grounded answers connected to this section.
Does Star Wars Zero Company support mods?
No official mod support is planned.NEW VERIFIED FAQ
Is there a Star Wars Zero Company Collectors' Edition?
Yes. A Collectors' Edition was announced at SDCC 2026.NEW VERIFIED FAQ
Are Zero Company cutscenes rendered in real time?
Most cutscenes are rendered in real time.NEW VERIFIED FAQ
Can you build a full astromech squad?
Yes, after astromech recruitment unlocks.NEW VERIFIED FAQ
Can you control more than four characters?
Yes, in certain missions.
Round 24 navigation coverage
110 New Navigation News Reports
Five new source-linked reports for every current navigation destination, including dropdown pages and the Muster Board.
Home — 5 New Reports
August 27 Release Remains Confirmed
Star Wars Zero Company remains scheduled for August 27, 2026 on PC, PlayStation 5 and Xbox Series X|S.
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
A Collectors' Edition Was Announced at SDCC
StarWars.com confirms that a Star Wars Zero Company Collectors' Edition is available to preorder through Limited Run Games.
The Original Soundtrack Launches August 27
Gordy Haab's soundtrack arrives with the game on August 27, and its first track, “Zero Company,” is already available.
Database Overview — 5 New Reports
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Four Weapon Classes and Cosmetic Variants Are Confirmed
EA confirms four weapon classes, with four to six cosmetic models available within each class.
Three Enemy Factions Demand Different Responses
Droids are vulnerable to Ion planning, Infinite Coil units reward target-priority decisions, and Outlaws can overwhelm through numbers.
The Galaxy Map Includes More Than 150 Planets
Strategic Operations can appear across more than 150 planets, while Tactical Missions use more than a dozen detailed planetary environments.
Operatives — 5 New Reports
Hawks Is Required on Story Missions
EA confirms that Hawks must deploy on story missions, while skirmish missions allow any available Operator combination.
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.
Tel-Rea Is the Only Jedi Padawan Operator
EA identifies Tel-Rea as the game's only Jedi Padawan-class Operator, so losing her removes that unique authored role.
Full Astromech Squads Become Possible Early
Astromechs unlock early enough to fill the non-Hawks slots of a story squad after recruitment becomes available.
Specializations — 5 New Reports
Tel-Rea Is the Only Jedi Padawan Operator
EA identifies Tel-Rea as the game's only Jedi Padawan-class Operator, so losing her removes that unique authored role.
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
Three Enemy Factions Demand Different Responses
Droids are vulnerable to Ion planning, Infinite Coil units reward target-priority decisions, and Outlaws can overwhelm through numbers.
Four Weapon Classes and Cosmetic Variants Are Confirmed
EA confirms four weapon classes, with four to six cosmetic models available within each class.
Authored and Fully Custom Operators Can Share a Squad
Players can combine story-authored characters with recruits whose appearance, clothing, voice, name and role are customized.
Loadouts — 5 New Reports
Four Weapon Classes and Cosmetic Variants Are Confirmed
EA confirms four weapon classes, with four to six cosmetic models available within each class.
Outfits Do Not Change Combat Performance
Cosmetic outfits do not alter character gameplay, keeping appearance choices separate from tactical optimization.
Three Enemy Factions Demand Different Responses
Droids are vulnerable to Ion planning, Infinite Coil units reward target-priority decisions, and Outlaws can overwhelm through numbers.
Full Astromech Squads Become Possible Early
Astromechs unlock early enough to fill the non-Hawks slots of a story squad after recruitment becomes available.
Deluxe Edition Contents Remain Cosmetic
EA lists Republic and Shadow Collective cosmetics plus painted weapon themes, without an exclusive campaign or combat-stat advantage.
Hostiles — 5 New Reports
Three Enemy Factions Demand Different Responses
Droids are vulnerable to Ion planning, Infinite Coil units reward target-priority decisions, and Outlaws can overwhelm through numbers.
Some Missions Will Involve Heavy Machinery
EA has not revealed exact vehicle encounters, but confirms that certain missions involve heavy machinery.
Separatist Droids Cannot Be Recruited
EA explicitly rules out recruiting Separatist battle droids as Operators.
Objective Design Is Intended to Break the Overwatch Crawl
Supply defense can reward Overwatch, while sabotage, rescue and extraction objectives are designed to push alternative movement and timing.
The Infinite Coil Plans to Spread a Shadow Plague
The SDCC story presentation identifies Kundri Fathom's paramilitary cult as a threat seeking to spread a deadly shadow plague.
All Guides — 5 New Reports
Hawks Death Causes an Automatic Mission Failure
If Hawks dies in combat, the current mission fails and must be restarted rather than continuing without the protagonist.
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
Objective Design Is Intended to Break the Overwatch Crawl
Supply defense can reward Overwatch, while sabotage, rescue and extraction objectives are designed to push alternative movement and timing.
New Game Plus Is Not Planned for Launch
Zero Company will not launch with New Game Plus, although some customization options unlock on later playthroughs.
Start Here — 5 New Reports
August 27 Release Remains Confirmed
Star Wars Zero Company remains scheduled for August 27, 2026 on PC, PlayStation 5 and Xbox Series X|S.
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Official Mod Support Is Not Planned
Bit Reactor says there is no official mod support planned for Star Wars Zero Company.
New Game Plus Is Not Planned for Launch
Zero Company will not launch with New Game Plus, although some customization options unlock on later playthroughs.
Confirmed Guides — 5 New Reports
Official Mod Support Is Not Planned
Bit Reactor says there is no official mod support planned for Star Wars Zero Company.
Combat Weather Effects Are Cosmetic
Weather will not change squad visibility or efficiency; its announced combat role is visual rather than mechanical.
Outfits Do Not Change Combat Performance
Cosmetic outfits do not alter character gameplay, keeping appearance choices separate from tactical optimization.
New Game Plus Is Not Planned for Launch
Zero Company will not launch with New Game Plus, although some customization options unlock on later playthroughs.
Specialized Battlefield Call-Ins Are Not Available
Zero Company does not include specialized call-ins such as LAAT support; squad preparation remains the stated answer to mission risk.
Official Systems — 5 New Reports
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
Operations and Tactical Missions Serve Different Roles
Operations occur on the Galaxy Map and can give instant rewards or unlock content, while Tactical Missions deploy the squad to an objective map.
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
Objective Design Is Intended to Break the Overwatch Crawl
Supply defense can reward Overwatch, while sabotage, rescue and extraction objectives are designed to push alternative movement and timing.
Most Cutscenes Render Customized Characters in Real Time
Most cinematics are rendered in real time so player-created Hawks choices remain visible, with a small number of pre-rendered exceptions.
Systems — 5 New Reports
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
Operations and Tactical Missions Serve Different Roles
Operations occur on the Galaxy Map and can give instant rewards or unlock content, while Tactical Missions deploy the squad to an objective map.
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
Squad Choices Change Moments but Not the Main Ending
Roster choices can affect Bonds and some story elements, while the campaign conclusion remains largely the same.
Operations Hub — 5 New Reports
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
Operations and Tactical Missions Serve Different Roles
Operations occur on the Galaxy Map and can give instant rewards or unlock content, while Tactical Missions deploy the squad to an objective map.
Sabotage, Combat, Rescue and Retrieval Are Confirmed
EA names sabotage, combat, rescue, retrieval and hero-centered narrative missions among the current objective types.
The Galaxy Map Includes More Than 150 Planets
Strategic Operations can appear across more than 150 planets, while Tactical Missions use more than a dozen detailed planetary environments.
Some Missions Will Involve Heavy Machinery
EA has not revealed exact vehicle encounters, but confirms that certain missions involve heavy machinery.
Planner — 5 New Reports
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.
Three Enemy Factions Demand Different Responses
Droids are vulnerable to Ion planning, Infinite Coil units reward target-priority decisions, and Outlaws can overwhelm through numbers.
Hawks Death Causes an Automatic Mission Failure
If Hawks dies in combat, the current mission fails and must be restarted rather than continuing without the protagonist.
Muster Board — 5 New Reports
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.
Hawks Is Required on Story Missions
EA confirms that Hawks must deploy on story missions, while skirmish missions allow any available Operator combination.
Tel-Rea Is the Only Jedi Padawan Operator
EA identifies Tel-Rea as the game's only Jedi Padawan-class Operator, so losing her removes that unique authored role.
Full Astromech Squads Become Possible Early
Astromechs unlock early enough to fill the non-Hawks slots of a story squad after recruitment becomes available.
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
The Den — 5 New Reports
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Four Named Characters Support the Squad from The Den
Bennic, Runa, Neesh and Meevo support intelligence, operations, equipment, piloting and medical functions rather than serving only as frontline Operators.
Runa Blask Runs Operations and Finance at The Den
The SDCC panel describes Runa as Hawks' right hand who keeps Zero Company operating, even when she questions the mission.
Four Weapon Classes and Cosmetic Variants Are Confirmed
EA confirms four weapon classes, with four to six cosmetic models available within each class.
Bonds Unlock Support and Cross-Training Benefits
Bonded Operators can gain support abilities and share skills or statistics through cross-training.
Official Info — 5 New Reports
August 27 Release Remains Confirmed
Star Wars Zero Company remains scheduled for August 27, 2026 on PC, PlayStation 5 and Xbox Series X|S.
A Collectors' Edition Was Announced at SDCC
StarWars.com confirms that a Star Wars Zero Company Collectors' Edition is available to preorder through Limited Run Games.
Deluxe Edition Contents Remain Cosmetic
EA lists Republic and Shadow Collective cosmetics plus painted weapon themes, without an exclusive campaign or combat-stat advantage.
Official Mod Support Is Not Planned
Bit Reactor says there is no official mod support planned for Star Wars Zero Company.
The Original Soundtrack Launches August 27
Gordy Haab's soundtrack arrives with the game on August 27, and its first track, “Zero Company,” is already available.
Story & Lore — 5 New Reports
The Infinite Coil Plans to Spread a Shadow Plague
The SDCC story presentation identifies Kundri Fathom's paramilitary cult as a threat seeking to spread a deadly shadow plague.
Runa Blask Runs Operations and Finance at The Den
The SDCC panel describes Runa as Hawks' right hand who keeps Zero Company operating, even when she questions the mission.
Squad Choices Change Moments but Not the Main Ending
Roster choices can affect Bonds and some story elements, while the campaign conclusion remains largely the same.
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
The Original Soundtrack Launches August 27
Gordy Haab's soundtrack arrives with the game on August 27, and its first track, “Zero Company,” is already available.
Media — 5 New Reports
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
Most Cutscenes Render Customized Characters in Real Time
Most cinematics are rendered in real time so player-created Hawks choices remain visible, with a small number of pre-rendered exceptions.
The Original Soundtrack Launches August 27
Gordy Haab's soundtrack arrives with the game on August 27, and its first track, “Zero Company,” is already available.
A Collectors' Edition Was Announced at SDCC
StarWars.com confirms that a Star Wars Zero Company Collectors' Edition is available to preorder through Limited Run Games.
The Infinite Coil Plans to Spread a Shadow Plague
The SDCC story presentation identifies Kundri Fathom's paramilitary cult as a threat seeking to spread a deadly shadow plague.
Content Map — 5 New Reports
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
Sabotage, Combat, Rescue and Retrieval Are Confirmed
EA names sabotage, combat, rescue, retrieval and hero-centered narrative missions among the current objective types.
The Galaxy Map Includes More Than 150 Planets
Strategic Operations can appear across more than 150 planets, while Tactical Missions use more than a dozen detailed planetary environments.
Three Enemy Factions Demand Different Responses
Droids are vulnerable to Ion planning, Infinite Coil units reward target-priority decisions, and Outlaws can overwhelm through numbers.
Four Named Characters Support the Squad from The Den
Bennic, Runa, Neesh and Meevo support intelligence, operations, equipment, piloting and medical functions rather than serving only as frontline Operators.
About — 5 New Reports
Official Mod Support Is Not Planned
Bit Reactor says there is no official mod support planned for Star Wars Zero Company.
Squad Choices Change Moments but Not the Main Ending
Roster choices can affect Bonds and some story elements, while the campaign conclusion remains largely the same.
Combat Weather Effects Are Cosmetic
Weather will not change squad visibility or efficiency; its announced combat role is visual rather than mechanical.
Outfits Do Not Change Combat Performance
Cosmetic outfits do not alter character gameplay, keeping appearance choices separate from tactical optimization.
August 27 Release Remains Confirmed
Star Wars Zero Company remains scheduled for August 27, 2026 on PC, PlayStation 5 and Xbox Series X|S.
News — 5 New Reports
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
A Collectors' Edition Was Announced at SDCC
StarWars.com confirms that a Star Wars Zero Company Collectors' Edition is available to preorder through Limited Run Games.
The Original Soundtrack Launches August 27
Gordy Haab's soundtrack arrives with the game on August 27, and its first track, “Zero Company,” is already available.
The Infinite Coil Plans to Spread a Shadow Plague
The SDCC story presentation identifies Kundri Fathom's paramilitary cult as a threat seeking to spread a deadly shadow plague.
August 27 Release Remains Confirmed
Star Wars Zero Company remains scheduled for August 27, 2026 on PC, PlayStation 5 and Xbox Series X|S.
FAQ — 5 New Reports
The Den Operator Limit Can Reach 20
Players begin with a maximum of seven Operators and can expand the headquarters limit to 20 through upgrades, story progress and authored recruits.
Official Mod Support Is Not Planned
Bit Reactor says there is no official mod support planned for Star Wars Zero Company.
New Game Plus Is Not Planned for Launch
Zero Company will not launch with New Game Plus, although some customization options unlock on later playthroughs.
The Galaxy Map Includes More Than 150 Planets
Strategic Operations can appear across more than 150 planets, while Tactical Missions use more than a dozen detailed planetary environments.
Full Voice Cast Now Lists 15 Character Credits
StarWars.com now names 15 character-to-actor credits, including both Hawks performances, Kundri Fathom, Trick, Anakin Skywalker and the wider supporting cast.
5 More News News Reports
A second, non-duplicating source-linked batch for the site's first-party-linked news and analysis archive.
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.JUL 31, 2026 · VERIFIED BRIEF
PlayStation Lists Standard and Deluxe Editions
The US PlayStation Store lists both editions and itemizes the two cosmetic packs and five weapon themes in Deluxe.JUL 31, 2026 · VERIFIED BRIEF
Every Preorder Includes the Crystalline Astromech Pack
The preorder bonus includes an R3 droid, crystalline R4 and R5 head variants and the BR-1 droid.JUL 31, 2026 · VERIFIED BRIEF
The First Gordy Haab Track Is Already Available
Walt Disney Records released the track “Zero Company” ahead of the full August 27 soundtrack.JUL 31, 2026 · VERIFIED BRIEF
No Additional Microtransactions Are Planned
Bit Reactor says it has no plans for additional monetization or microtransactions at this time.
More Related News FAQs
Five direct answers selected from the new 50-page FAQ batch.
Is Lucasfilm Games involved with Zero Company?
Yes. Bit Reactor develops the game in collaboration with Lucasfilm Games.NEW VERIFIED FAQ
Is Star Wars Zero Company turn-based?
Yes. It is a turn-based tactics game.NEW VERIFIED FAQ
Who develops Star Wars Zero Company?
Bit Reactor is the lead developer.NEW VERIFIED FAQ
Who publishes Star Wars Zero Company?
Electronic Arts publishes the game.NEW VERIFIED FAQ
Can an Operator take actions in any order?
Yes. Available Actions can be sequenced in any order during the Operator's turn.
Round 26 navigation follow-up
110 Additional Navigation News Reports
A second set of five source-linked reports for all 22 navigation destinations, built from separate player questions and official facts.
Home — 5 Additional Reports
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.
Eight Operator Species Are Named
The official trailer report names Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay and Zabrak as character-creation species.
Bit Reactor Leads Development with Lucasfilm Games
Bit Reactor develops the game in collaboration with Lucasfilm Games, with Electronic Arts publishing.
Every Preorder Includes the Crystalline Astromech Pack
The preorder bonus includes an R3 droid, crystalline R4 and R5 head variants and the BR-1 droid.
The First Gordy Haab Track Is Already Available
Walt Disney Records released the track “Zero Company” ahead of the full August 27 soundtrack.
Database Overview — 5 Additional Reports
Eight Operator Species Are Named
The official trailer report names Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay and Zabrak as character-creation species.
Authored and Custom Operators Can Mix
Players can combine story-authored Operators with fully customized recruits in the same company and tactical roster.
Each Standard Specialization Has Three Ability Types
The eight standard Specializations each use one Ultimate, one Standard and one Passive ability.
Kabb's Felshi Species Was Created for Zero Company
EA describes Kabb Uppercut as a Felshi, an original species created specifically for the game.
Steam Lists Bit Reactor and an August 27 Release
The official Steam page identifies Bit Reactor as developer, Electronic Arts as publisher and August 27, 2026 as release date.
Operatives — 5 Additional Reports
Authored Operators Join Through the Story
Authored Operators enter Zero Company as the campaign unfolds, while Custom Operators are recruited directly by the player.
Custom Operators Include Voice Selection
Custom recruits support appearance, clothing, voice and name choices rather than only a visual preset.
A Full Clone Trooper Team Can Be Unlocked
Clone Troopers unlock after a point in the story, after which the roster can support a full Clone Trooper team.
Hawks Supports Name, Species and Appearance Choices
Hawks can be customized by first name, species, appearance, clothing and voice presentation while remaining the campaign protagonist.
Kabb's Felshi Species Was Created for Zero Company
EA describes Kabb Uppercut as a Felshi, an original species created specifically for the game.
Specializations — 5 Additional Reports
Each Standard Specialization Has Three Ability Types
The eight standard Specializations each use one Ultimate, one Standard and one Passive ability.
Cross-Training Can Share Skills and Stats
Bond benefits include cross-training that can share new skills and statistics between bonded Operators.
Advantage Can Add AP, Accuracy, Damage or Taunts
Confirmed Advantage examples include granting AP, a rocket strike, squad hit-chance support and an enemy taunt.
Long Range Does Not Guarantee a Clear Shot
A full sniper squad is allowed, but line-of-sight limits can reduce the rate at which it secures kills.
Bonds Unlock New Support Abilities
Operators who grow closer through combat can unlock support abilities that change how teammates assist one another.
Loadouts — 5 Additional Reports
Equipment Can Be Purchased at The Den
The headquarters loop explicitly includes purchasing equipment before the next deployment.
Cover Can Be Flanked, Elevated or Destroyed
Partial and full cover reduce incoming hit odds, while flanking, high ground and destructible terrain change those odds.
Advantage Can Add AP, Accuracy, Damage or Taunts
Confirmed Advantage examples include granting AP, a rocket strike, squad hit-chance support and an enemy taunt.
Clone Helmets Add Voice Modulation
Clone Trooper helmets change the presentation of character voices through an announced modulation effect.
PlayStation Lists Standard and Deluxe Editions
The US PlayStation Store lists both editions and itemizes the two cosmetic packs and five weapon themes in Deluxe.
Hostiles — 5 Additional Reports
Combat Does Not Use Fog of War
EA discusses squad visibility and sniper planning without a traditional fog-of-war layer.
Long Range Does Not Guarantee a Clear Shot
A full sniper squad is allowed, but line-of-sight limits can reduce the rate at which it secures kills.
Cover Can Be Flanked, Elevated or Destroyed
Partial and full cover reduce incoming hit odds, while flanking, high ground and destructible terrain change those odds.
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.
Injuries Reduce Combat Statistics
Injuries persist as combat penalties and reach permanent death at three on standard difficulty.
All Guides — 5 Additional Reports
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.
Story Missions Include Third-Person Free Roam
Selected story missions begin with a small third-person exploration phase before tactical combat.
Downed Operators Can Be Rallied
An Operator at zero Health is Downed, cannot act and can be returned to action by an ally's Rally.
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.
Each Mission Cycle Ends in a Tactical Selection
Operations and missions can expire, and each cycle closes with a Tactical Mission selection from the Den holotable.
Start Here — 5 Additional Reports
Zero Company Is a Single-Player Turn-Based Tactics Game
EA and Lucasfilm describe the project as a cinematic single-player, turn-based tactics campaign.
The Story Takes Place in the Clone Wars' Twilight
The campaign follows covert professionals operating beneath the better-known front lines late in the Clone Wars.
PC Preorders Cover Steam, EA App and Epic
EA lists Steam, the EA app and Epic Games Store as the supported PC preorder storefronts.
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.
Authored and Custom Operators Can Mix
Players can combine story-authored Operators with fully customized recruits in the same company and tactical roster.
Confirmed Guides — 5 Additional Reports
No Additional Microtransactions Are Planned
Bit Reactor says it has no plans for additional monetization or microtransactions at this time.
No DLC Plan Has Been Announced
The team says its current focus is the launch game and has not announced DLC or post-launch content.
Combat Does Not Use Fog of War
EA discusses squad visibility and sniper planning without a traditional fog-of-war layer.
Clone Helmets Add Voice Modulation
Clone Trooper helmets change the presentation of character voices through an announced modulation effect.
Each Standard Specialization Has Three Ability Types
The eight standard Specializations each use one Ultimate, one Standard and one Passive ability.
Official Systems — 5 Additional Reports
Advantage Abilities Do Not Cost AP
Advantage can be spent after normal Action Points are exhausted, creating a separate shared tactical resource.
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.
Cover Can Be Flanked, Elevated or Destroyed
Partial and full cover reduce incoming hit odds, while flanking, high ground and destructible terrain change those odds.
Downed Operators Can Be Rallied
An Operator at zero Health is Downed, cannot act and can be returned to action by an ally's Rally.
Each Mission Cycle Ends in a Tactical Selection
Operations and missions can expire, and each cycle closes with a Tactical Mission selection from the Den holotable.
Systems — 5 Additional Reports
Bonds Unlock New Support Abilities
Operators who grow closer through combat can unlock support abilities that change how teammates assist one another.
Cross-Training Can Share Skills and Stats
Bond benefits include cross-training that can share new skills and statistics between bonded Operators.
Exploration Can Yield Intel and Advantage
Pre-combat exploration can provide immersion, Intel points and Advantage points before the encounter begins.
Injuries Reduce Combat Statistics
Injuries persist as combat penalties and reach permanent death at three on standard difficulty.
Advantage Can Add AP, Accuracy, Damage or Taunts
Confirmed Advantage examples include granting AP, a rocket strike, squad hit-chance support and an enemy taunt.
Operations Hub — 5 Additional Reports
Some Operations Present Choice-Driven Dilemmas
Galaxy Map Operations can present decisions whose outcomes affect narrative context, Bonds or side missions.
Each Mission Cycle Ends in a Tactical Selection
Operations and missions can expire, and each cycle closes with a Tactical Mission selection from the Den holotable.
Story Missions Include Third-Person Free Roam
Selected story missions begin with a small third-person exploration phase before tactical combat.
Exploration Can Yield Intel and Advantage
Pre-combat exploration can provide immersion, Intel points and Advantage points before the encounter begins.
The Story Takes Place in the Clone Wars' Twilight
The campaign follows covert professionals operating beneath the better-known front lines late in the Clone Wars.
Planner — 5 Additional Reports
A Full Clone Trooper Team Can Be Unlocked
Clone Troopers unlock after a point in the story, after which the roster can support a full Clone Trooper team.
Long Range Does Not Guarantee a Clear Shot
A full sniper squad is allowed, but line-of-sight limits can reduce the rate at which it secures kills.
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.
Cover Can Be Flanked, Elevated or Destroyed
Partial and full cover reduce incoming hit odds, while flanking, high ground and destructible terrain change those odds.
Authored and Custom Operators Can Mix
Players can combine story-authored Operators with fully customized recruits in the same company and tactical roster.
Muster Board — 5 Additional Reports
A Full Clone Trooper Team Can Be Unlocked
Clone Troopers unlock after a point in the story, after which the roster can support a full Clone Trooper team.
Authored and Custom Operators Can Mix
Players can combine story-authored Operators with fully customized recruits in the same company and tactical roster.
Bonds Unlock New Support Abilities
Operators who grow closer through combat can unlock support abilities that change how teammates assist one another.
Each Standard Specialization Has Three Ability Types
The eight standard Specializations each use one Ultimate, one Standard and one Passive ability.
Custom Operators Include Voice Selection
Custom recruits support appearance, clothing, voice and name choices rather than only a visual preset.
The Den — 5 Additional Reports
The Den Houses Facility Upgrades
Between missions, The Den supports recruitment, progression, facility upgrades and equipment purchases.
Equipment Can Be Purchased at The Den
The headquarters loop explicitly includes purchasing equipment before the next deployment.
Authored Operators Join Through the Story
Authored Operators enter Zero Company as the campaign unfolds, while Custom Operators are recruited directly by the player.
Cross-Training Can Share Skills and Stats
Bond benefits include cross-training that can share new skills and statistics between bonded Operators.
Each Mission Cycle Ends in a Tactical Selection
Operations and missions can expire, and each cycle closes with a Tactical Mission selection from the Den holotable.
Official Info — 5 Additional Reports
Bit Reactor Leads Development with Lucasfilm Games
Bit Reactor develops the game in collaboration with Lucasfilm Games, with Electronic Arts publishing.
Steam Lists Bit Reactor and an August 27 Release
The official Steam page identifies Bit Reactor as developer, Electronic Arts as publisher and August 27, 2026 as release date.
PlayStation Lists Standard and Deluxe Editions
The US PlayStation Store lists both editions and itemizes the two cosmetic packs and five weapon themes in Deluxe.
PC Preorders Cover Steam, EA App and Epic
EA lists Steam, the EA app and Epic Games Store as the supported PC preorder storefronts.
Every Preorder Includes the Crystalline Astromech Pack
The preorder bonus includes an R3 droid, crystalline R4 and R5 head variants and the BR-1 droid.
Story & Lore — 5 Additional Reports
The Story Takes Place in the Clone Wars' Twilight
The campaign follows covert professionals operating beneath the better-known front lines late in the Clone Wars.
Anakin Crosses Paths with Zero Company
The gameplay trailer shows Anakin Skywalker briefly working with the crew during a crucial Clone Wars operation.
Kabb's Felshi Species Was Created for Zero Company
EA describes Kabb Uppercut as a Felshi, an original species created specifically for the game.
Hawks Supports Name, Species and Appearance Choices
Hawks can be customized by first name, species, appearance, clothing and voice presentation while remaining the campaign protagonist.
The First Gordy Haab Track Is Already Available
Walt Disney Records released the track “Zero Company” ahead of the full August 27 soundtrack.
Media — 5 Additional Reports
Clone Helmets Add Voice Modulation
Clone Trooper helmets change the presentation of character voices through an announced modulation effect.
Custom Operators Include Voice Selection
Custom recruits support appearance, clothing, voice and name choices rather than only a visual preset.
Anakin Crosses Paths with Zero Company
The gameplay trailer shows Anakin Skywalker briefly working with the crew during a crucial Clone Wars operation.
Eight Operator Species Are Named
The official trailer report names Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay and Zabrak as character-creation species.
The First Gordy Haab Track Is Already Available
Walt Disney Records released the track “Zero Company” ahead of the full August 27 soundtrack.
Content Map — 5 Additional Reports
Eight Operator Species Are Named
The official trailer report names Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay and Zabrak as character-creation species.
Each Standard Specialization Has Three Ability Types
The eight standard Specializations each use one Ultimate, one Standard and one Passive ability.
Authored Operators Join Through the Story
Authored Operators enter Zero Company as the campaign unfolds, while Custom Operators are recruited directly by the player.
Some Operations Present Choice-Driven Dilemmas
Galaxy Map Operations can present decisions whose outcomes affect narrative context, Bonds or side missions.
PC Preorders Cover Steam, EA App and Epic
EA lists Steam, the EA app and Epic Games Store as the supported PC preorder storefronts.
About — 5 Additional Reports
Bit Reactor Leads Development with Lucasfilm Games
Bit Reactor develops the game in collaboration with Lucasfilm Games, with Electronic Arts publishing.
No Additional Microtransactions Are Planned
Bit Reactor says it has no plans for additional monetization or microtransactions at this time.
No DLC Plan Has Been Announced
The team says its current focus is the launch game and has not announced DLC or post-launch content.
Steam Lists Bit Reactor and an August 27 Release
The official Steam page identifies Bit Reactor as developer, Electronic Arts as publisher and August 27, 2026 as release date.
The Story Takes Place in the Clone Wars' Twilight
The campaign follows covert professionals operating beneath the better-known front lines late in the Clone Wars.
News — 5 Additional Reports
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.
PlayStation Lists Standard and Deluxe Editions
The US PlayStation Store lists both editions and itemizes the two cosmetic packs and five weapon themes in Deluxe.
Every Preorder Includes the Crystalline Astromech Pack
The preorder bonus includes an R3 droid, crystalline R4 and R5 head variants and the BR-1 droid.
The First Gordy Haab Track Is Already Available
Walt Disney Records released the track “Zero Company” ahead of the full August 27 soundtrack.
No Additional Microtransactions Are Planned
Bit Reactor says it has no plans for additional monetization or microtransactions at this time.
FAQ — 5 Additional Reports
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.
A Full Clone Trooper Team Can Be Unlocked
Clone Troopers unlock after a point in the story, after which the roster can support a full Clone Trooper team.
Combat Does Not Use Fog of War
EA discusses squad visibility and sniper planning without a traditional fog-of-war layer.
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.
Each Standard Specialization Has Three Ability Types
The eight standard Specializations each use one Ultimate, one Standard and one Passive ability.