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Mechanics and Question Guides
Narrow, search-intent pages built around the questions smaller guide sites can answer better than broad news hubs.
AP planning, movement, attacks, and when to spend a turn repositioning instead of forcing a low-value shot.How to Spend Advantage
When to save Advantage for ultimates, when to spend it on tempo, and why Hawks changes the math.How to Prevent Permadeath and Injuries
A safety-first checklist for keeping authored and custom squad members alive through hard missions.The Den Base Upgrade Priorities
Research, gear upgrades, intel operations, and how to think about cycles between combat deployments.Cycles and Time-limited Missions
How the campaign timer can shape route planning, side operations, and risk management.Bonds and Squad Synergy
How repeated deployments, relationship friction, and pair bonuses should influence your team sheet.Handcrafted Maps with Random Enemy Placement
How to scout when objectives are fixed but enemy placement can still vary.Customizing Hawks Without Hurting the Build
How to think about Hawks as a flexible lead while preserving the command role.Astromech Droid Builder Guide
Support, explosives, and utility choices for custom astromechs in a long campaign.Third-person Exploration Between Fights
What exploration sections should do for squad planning, conversations, and scouting before tactical combat.Can Story Characters Die?
How permadeath pressure changes the value of authored companions and custom backups.No Romance, But Relationships Still Matter
Why relationship systems still affect combat even without romance routes.Is Zero Company Single-player?
What the single-player structure means for squad planning, saves, and replay-focused decisions.Best Beginner Squad Template
A low-risk opening squad formula for players new to turn-based tactics.Early-game Mistakes to Avoid
Common tactical errors that create injuries, missed timers, and weak bond progression.Cover and Flanking Basics
How to turn low hit chances into reliable kills without overextending.Overwatch Lane Setup
How Scouts, Sharpshooters, and rifles can punish enemy movement on dense maps.Enemy Sabotage Priorities
How to choose permanent enemy-denial upgrades based on your roster weakness.Gear Upgrade Order
A practical upgrade order for weapons, sustain tools, and defensive gear.Best Difficulty for New Players
How to pick a starting difficulty if you want tactical pressure without losing the campaign rhythm.Platforms: PC, PS5, and Xbox Series X/S
Platform-focused buying notes and what to watch before launch.Release Date Countdown
Launch timing, pre-launch prep, and what to update once final details land.Price, Editions, and Preorder Watch
A buyer-intent page for price-sensitive players comparing editions and preorder details.For XCOM Players: What Changes First
A tactics-first transition guide focused on AP, bonds, permadeath, and Star Wars squad roles.
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Latest Guides News
Five source-linked updates and editorial explainers for this section.
JUL 25, 2026 · NEWS
Every Operator Receives Three Action Points per Turn
Movement, attacks and abilities draw from three AP for each Operator.JUL 25, 2026 · NEWS
Squad Advantage Is Capped at Ten
Attacks build a shared Advantage resource up to a maximum of ten.JUL 25, 2026 · NEWS
Zero Company Is Confirmed as a Single-Player Game
EA consistently describes the title as a single-player turn-based tactics game.JUL 25, 2026 · NEWS
Cover and Positioning Sit at the Center of Combat
Official footage and role descriptions emphasize movement, cover and exposing targets.JUL 25, 2026 · NEWS
Permadeath Is Enabled by Default but Can Be Turned Off
EA confirms that players may disable permadeath in the game settings.
Every Operator Receives Three Action Points per Turn
Movement, attacks and abilities draw from three AP for each Operator.JUL 25, 2026 · NEWS
Squad Advantage Is Capped at Ten
Attacks build a shared Advantage resource up to a maximum of ten.JUL 25, 2026 · NEWS
Zero Company Is Confirmed as a Single-Player Game
EA consistently describes the title as a single-player turn-based tactics game.JUL 25, 2026 · NEWS
Cover and Positioning Sit at the Center of Combat
Official footage and role descriptions emphasize movement, cover and exposing targets.JUL 25, 2026 · NEWS
Permadeath Is Enabled by Default but Can Be Turned Off
EA confirms that players may disable permadeath in the game settings.
Related FAQs
Verified answers connected to this section.
VERIFIED FAQ
Is Star Wars Zero Company single-player?
Yes. EA describes Zero Company as a single-player turn-based tactics game.VERIFIED FAQ
Does Star Wars Zero Company have microtransactions?
EA says it has no current plans for additional monetization or microtransactions.VERIFIED FAQ
Does Star Wars Zero Company have romance?
No. EA confirms there is no romance system.VERIFIED FAQ
Can Star Wars Zero Company be played offline?
EA lists the PC online connection requirement as N/A, but platform-level offline behavior should be verified at launch.VERIFIED FAQ
How many action points does an Operator get per turn?
Each Operator receives three action points per turn.
Is Star Wars Zero Company single-player?
Yes. EA describes Zero Company as a single-player turn-based tactics game.VERIFIED FAQ
Does Star Wars Zero Company have microtransactions?
EA says it has no current plans for additional monetization or microtransactions.VERIFIED FAQ
Does Star Wars Zero Company have romance?
No. EA confirms there is no romance system.VERIFIED FAQ
Can Star Wars Zero Company be played offline?
EA lists the PC online connection requirement as N/A, but platform-level offline behavior should be verified at launch.VERIFIED FAQ
How many action points does an Operator get per turn?
Each Operator receives three action points per turn.
July 2026 Verified Expansion
5 New All Guides News Reports
Source-linked updates for practical player guidance and launch-ready decision rules.
JUL 29, 2026 · NEW REPORT
Hawks Death Causes an Automatic Mission Failure
If Hawks dies in combat, the current mission fails and must be restarted rather than continuing without the protagonist.JUL 29, 2026 · NEW REPORT
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.JUL 29, 2026 · NEW REPORT
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.JUL 29, 2026 · NEW REPORT
Objective Design Is Intended to Break the Overwatch Crawl
Supply defense can reward Overwatch, while sabotage, rescue and extraction objectives are designed to push alternative movement and timing.JUL 29, 2026 · NEW REPORT
New Game Plus Is Not Planned for Launch
Zero Company will not launch with New Game Plus, although some customization options unlock on later playthroughs.
Hawks Death Causes an Automatic Mission Failure
If Hawks dies in combat, the current mission fails and must be restarted rather than continuing without the protagonist.JUL 29, 2026 · NEW REPORT
Standard Tactical Squads Can Reach Four Operators
The standard squad limit is four Operators, although selected missions can place additional controllable characters on the field.JUL 29, 2026 · NEW REPORT
Galaxy Map Operations Spend Intel and Can Expire
Operations cost different amounts of Intel, may expire, and sit alongside story-critical missions that eventually become obligatory.JUL 29, 2026 · NEW REPORT
Objective Design Is Intended to Break the Overwatch Crawl
Supply defense can reward Overwatch, while sabotage, rescue and extraction objectives are designed to push alternative movement and timing.JUL 29, 2026 · NEW REPORT
New Game Plus Is Not Planned for Launch
Zero Company will not launch with New Game Plus, although some customization options unlock on later playthroughs.
Related All Guides FAQs
Five new first-party-grounded answers connected to this section.
NEW VERIFIED FAQ
Can Operations unlock new missions?
Yes. Some Operations can unlock additional Operations or Tactical Missions.NEW VERIFIED FAQ
What happens if Hawks dies in combat?
The mission fails automatically and must be restarted.NEW VERIFIED FAQ
Which mission objectives are confirmed?
Sabotage, combat, rescue, retrieval and hero-centered narrative missions are confirmed.NEW VERIFIED FAQ
Can you control more than four characters?
Yes, in certain missions.NEW VERIFIED FAQ
Can you evacuate a mission early?
EA has not announced an early-extraction support action.
Can Operations unlock new missions?
Yes. Some Operations can unlock additional Operations or Tactical Missions.NEW VERIFIED FAQ
What happens if Hawks dies in combat?
The mission fails automatically and must be restarted.NEW VERIFIED FAQ
Which mission objectives are confirmed?
Sabotage, combat, rescue, retrieval and hero-centered narrative missions are confirmed.NEW VERIFIED FAQ
Can you control more than four characters?
Yes, in certain missions.NEW VERIFIED FAQ
Can you evacuate a mission early?
EA has not announced an early-extraction support action.
5 More All Guides News Reports
A second, non-duplicating source-linked batch for practical player guidance and launch-ready decision rules.
JUL 31, 2026 · VERIFIED BRIEF
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.JUL 31, 2026 · VERIFIED BRIEF
Story Missions Include Third-Person Free Roam
Selected story missions begin with a small third-person exploration phase before tactical combat.JUL 31, 2026 · VERIFIED BRIEF
Downed Operators Can Be Rallied
An Operator at zero Health is Downed, cannot act and can be returned to action by an ally's Rally.JUL 31, 2026 · VERIFIED BRIEF
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.JUL 31, 2026 · VERIFIED BRIEF
Each Mission Cycle Ends in a Tactical Selection
Operations and missions can expire, and each cycle closes with a Tactical Mission selection from the Den holotable.
Main Campaign Estimate Is 30–40 Hours
Bit Reactor estimates 30–40 hours for an average main-story run, with difficulty and tactics experience affecting the total.JUL 31, 2026 · VERIFIED BRIEF
Story Missions Include Third-Person Free Roam
Selected story missions begin with a small third-person exploration phase before tactical combat.JUL 31, 2026 · VERIFIED BRIEF
Downed Operators Can Be Rallied
An Operator at zero Health is Downed, cannot act and can be returned to action by an ally's Rally.JUL 31, 2026 · VERIFIED BRIEF
Call for Backup Costs No Action Points
Once per turn, Call for Backup can let an Operator select a teammate to assist the next attack without spending AP.JUL 31, 2026 · VERIFIED BRIEF
Each Mission Cycle Ends in a Tactical Selection
Operations and missions can expire, and each cycle closes with a Tactical Mission selection from the Den holotable.
More Related All Guides FAQs
Five direct answers selected from the new 50-page FAQ batch.
NEW VERIFIED FAQ
Can you free-roam before combat in story missions?
Yes. Some story missions include a small third-person exploration phase.NEW VERIFIED FAQ
Does each mission cycle end with a Tactical Mission?
Yes. EA says each cycle closes with a Tactical Mission selection.NEW VERIFIED FAQ
How long is the Star Wars Zero Company main campaign?
Bit Reactor estimates about 30–40 hours for the average player.NEW VERIFIED FAQ
Can an Operator take actions in any order?
Yes. Available Actions can be sequenced in any order during the Operator's turn.NEW VERIFIED FAQ
Can Downed Operators be Rallied?
Yes. An ally can Rally a Downed Operator back into the fight.
Can you free-roam before combat in story missions?
Yes. Some story missions include a small third-person exploration phase.NEW VERIFIED FAQ
Does each mission cycle end with a Tactical Mission?
Yes. EA says each cycle closes with a Tactical Mission selection.NEW VERIFIED FAQ
How long is the Star Wars Zero Company main campaign?
Bit Reactor estimates about 30–40 hours for the average player.NEW VERIFIED FAQ
Can an Operator take actions in any order?
Yes. Available Actions can be sequenced in any order during the Operator's turn.NEW VERIFIED FAQ
Can Downed Operators be Rallied?
Yes. An ally can Rally a Downed Operator back into the fight.