Systems Guide
Permadeath and Injury Model
How lasting injuries and permanent loss should shape route planning.
MechanicsStrategyInputs
- Low-health retreat
- Story unit protection
- Backup recruits
- Recovery windows
Strategic Output
When this system matters, the correct play is usually the one that preserves campaign value while still moving the immediate objective forward.
Practical Sequence
Read the pressure. Identify timer, health, enemy threat and role gaps.
Spend only for leverage. Avoid actions that do not improve survival, tempo or objective state.
Record the lesson. Use the result to update squad, route and upgrade priorities.
Related Pages
Related FAQs
Three source-linked answers selected for this guide.
VERIFIED FAQ
How many Injuries cause permanent death?
On standard difficulty, the third Injury permanently kills the Operator.VERIFIED FAQ
Does Star Wars Zero Company have branching story paths?
No. EA describes the overall campaign as a linear story.VERIFIED FAQ
How do Injuries work in Zero Company?
Operators can carry Injuries from tactical combat into the campaign layer.
How many Injuries cause permanent death?
On standard difficulty, the third Injury permanently kills the Operator.VERIFIED FAQ
Does Star Wars Zero Company have branching story paths?
No. EA describes the overall campaign as a linear story.VERIFIED FAQ
How do Injuries work in Zero Company?
Operators can carry Injuries from tactical combat into the campaign layer.