Star Wars Zero Company Wiki
Systems Guide

Action Point Economy

How movement, attacks, command refreshes and objective actions compete for turn economy.

MechanicsStrategy

Inputs

  • Movement cost
  • Attack value
  • Refresh timing
  • Extraction AP

Strategic Output

When this system matters, the correct play is usually the one that preserves campaign value while still moving the immediate objective forward.

Practical Sequence

Read the pressure. Identify timer, health, enemy threat and role gaps.
Spend only for leverage. Avoid actions that do not improve survival, tempo or objective state.
Record the lesson. Use the result to update squad, route and upgrade priorities.

Related Pages

Related FAQs

Three source-linked answers selected for this guide.

VERIFIED FAQ
What can action points be used for?
Action points pay for movement, attacks and abilities during an Operator turn.
VERIFIED FAQ
How many action points does an Operator get per turn?
Each Operator receives three action points per turn.
VERIFIED FAQ
Does Star Wars Zero Company have branching story paths?
No. EA describes the overall campaign as a linear story.

Browse all 50 verified FAQs →