Star Wars Zero Company Wiki
Official Systems

Medbay and Recovery Guide

A launch-ready guide page for Medbay-style recovery, injury triage and when to rest a key operative instead of forcing another mission.

Officially GroundedLong-tail

Search Intent

players will search how to heal injuries and avoid permanent consequences, so this page gives a verified-content scaffold.

Pre-launch Boundary

Keep this page practical but conservative: explain the official system, then mark exact values, maps, cooldowns, rewards or final rankings as launch-week verification items.

What We Can Say Now

Page Modules To Build Out

Module 1. Injury triage questions.
Module 2. When to bench a damaged specialist.
Module 3. Launch-week data table for costs and recovery duration.

Launch Update Slots

DataStatusWhen to Update
Exact values or costsNot final pre-launchAfter official table, review build or launch testing
Mission/map examplesFramework onlyAfter spoiler-safe verification
Recommended buildsPrinciple-basedAfter difficulty and balance checks

Source Anchors

Related Pages

Related FAQs

Three source-linked answers selected for this guide.

VERIFIED FAQ
How many Injuries cause permanent death?
On standard difficulty, the third Injury permanently kills the Operator.
VERIFIED FAQ
How many abilities does a standard Specialization have?
Each standard Specialization has one Ultimate, one Standard Ability and one Passive.
VERIFIED FAQ
How do Injuries work in Zero Company?
Operators can carry Injuries from tactical combat into the campaign layer.

Browse all 50 verified FAQs →