Star Wars Zero Company Wiki
Official Systems

Squad Bonds and Training Guide

A non-romance squad-development guide for bonds, training priorities and how repeated deployment may affect tactical planning.

Officially GroundedLong-tail

Search Intent

relationship/bond searches should be captured with tactical framing, because this is not a romance-route site.

Pre-launch Boundary

Keep this page practical but conservative: explain the official system, then mark exact values, maps, cooldowns, rewards or final rankings as launch-week verification items.

What We Can Say Now

Page Modules To Build Out

Module 1. Bond system explanation.
Module 2. Pairing-risk framework.
Module 3. Post-launch table for verified bonuses and conflicts.

Launch Update Slots

DataStatusWhen to Update
Exact values or costsNot final pre-launchAfter official table, review build or launch testing
Mission/map examplesFramework onlyAfter spoiler-safe verification
Recommended buildsPrinciple-basedAfter difficulty and balance checks

Source Anchors

Related Pages

Related FAQs

Three source-linked answers selected for this guide.

VERIFIED FAQ
How many abilities does a standard Specialization have?
Each standard Specialization has one Ultimate, one Standard Ability and one Passive.
VERIFIED FAQ
How do Injuries work in Zero Company?
Operators can carry Injuries from tactical combat into the campaign layer.
VERIFIED FAQ
Can you explore planets before combat?
Yes, in limited main-story segments on some planets.

Browse all 50 verified FAQs →