Star Wars Zero Company Wiki
Scenarios

Tactical Situation Playbooks

These pages target exact in-mission problems rather than broad class keywords.

Low-visibility Map Plan
How to move when line of sight is unreliable and enemies can punish isolated units.
Shielded Heavy Wave Plan
How to spend setup actions before committing damage into shielded enemies.
Escort Under Fire Plan
How to protect a noncombat objective without bleeding AP every turn.
Timed Extraction Plan
How to balance fast objectives with a safe exit.
Enemy Reinforcement Plan
When to leave instead of farming extra enemies.
Split Squad Objective Plan
How to divide roles without creating two weak teams.
High-ground Sniper Map Plan
How to secure vantage without overcommitting.
Melee Rush Threat Plan
How to deny approach lanes before backline units are hit.
Turret or Overwatch Grid Plan
How to move through reaction fire with minimal injuries.
Boss Plus Adds Plan
When to clear small enemies before focusing the boss-style threat.
No-healer Run Plan
How to play sustain-light squads without turning every hit into campaign damage.
All-droid Challenge Plan
A utility-first plan for custom astromech-heavy runs.
Story Unit at Low Health Plan
How to protect a mandatory character without failing the objective.
Ambush Opening Plan
First-turn priorities when the enemy begins with positional advantage.
Objective Behind Cover Plan
How to remove defenders without wasting actions on low-odds shots.
Long Map with Short Timer Plan
How to build and move when distance is the enemy.
Two-front Fight Plan
How to stabilize when enemies pressure both sides.
Cooldown Dry Plan
How to survive the turn after your big tools are spent.