Scenario Playbook
No-healer Run Plan
How to play sustain-light squads without turning every hit into campaign damage.
SituationPlaybookOpening Read
Before spending damage actions, identify the enemy that can punish your next move and the objective step that cannot wait.
Turn 1
Scout, cover, and create one safe lane.
Turn 2
Commit burst only after the route is stable.
Exit Rule
Leave AP for recovery or extraction if the kill is not guaranteed.
Failure Signs
- More than one unit ends exposed.
- The squad spends all AP before objective progress.
- Enemy reinforcements change the threat faster than you clear it.