Star Wars Zero Company Wiki
Scenario Playbook

Long Map with Short Timer Plan

How to build and move when distance is the enemy.

SituationPlaybook

Opening Read

Before spending damage actions, identify the enemy that can punish your next move and the objective step that cannot wait.

Turn 1

Scout, cover, and create one safe lane.

Turn 2

Commit burst only after the route is stable.

Exit Rule

Leave AP for recovery or extraction if the kill is not guaranteed.

Failure Signs

Related Pages