Scenario Playbook
Long Map with Short Timer Plan
How to build and move when distance is the enemy.
SituationPlaybookOpening Read
Before spending damage actions, identify the enemy that can punish your next move and the objective step that cannot wait.
Turn 1
Scout, cover, and create one safe lane.
Turn 2
Commit burst only after the route is stable.
Exit Rule
Leave AP for recovery or extraction if the kill is not guaranteed.
Failure Signs
- More than one unit ends exposed.
- The squad spends all AP before objective progress.
- Enemy reinforcements change the threat faster than you clear it.