Are Zero Company Cutscenes Real-Time?
Most in-game cutscenes are rendered in real time, with a few minor pre-rendered exceptions.
Rule in one sentence
Most in-game cutscenes are rendered in real time, with a few minor pre-rendered exceptions.
Real-time rendering allows customized Hawks and recruits to appear consistently through much of the cinematic presentation.
Decision checklist
- Character appearance choices should be visible beyond the customization screen.
- A few cinematics may not reflect every live customization detail.
- Platform performance and final visual differences require launch testing.
Evidence boundary
The official answer establishes the rule, but it does not publish every numeric modifier, menu label or difficulty exception. Those details remain outside this pre-release answer.
Test case for August 27
The shipping build will be checked in a repeatable state: record the relevant setting or tooltip, reproduce the behavior, note platform and difficulty, then update the direct answer only if the observed rule differs from EA's July statement.
Source and evidence boundary
The direct answer on this page is grounded in a first-party publication. It does not convert unreleased values, inferred story beats or marketing footage into confirmed gameplay data. Any development-stage value will be checked again against the launch build.
EA July 21 developer Q&A · Fact-check: July 25, 2026