Database / Gameplay
Confirmed Gameplay Systems Snapshot
The current official numbers and named campaign systems in one compact reference.
Confirmed Mechanics
| System | Official fact |
|---|---|
| Action economy | 3 AP per Operator per turn |
| Advantage | Shared squad resource with a maximum of 10 |
| Standard Specialization kit | 1 Ultimate, 1 Standard Ability and 1 Passive |
| Injuries | Third Injury causes permanent death on standard difficulty |
| Missions | HoloTable opportunities advance in Cycles |
| Maps | Handcrafted layouts with randomized enemy and objective elements |
| Relationships | Bonds grow through deployment and unlock combat synergies |
What Remains for Launch
Exact ability names, AP costs for every action, full weapon statistics, mission rewards, difficulty modifiers and balance values are not published as a complete dataset. Those fields will be populated from the shipped game rather than inferred from trailer frames.
EA gameplay overview · Checked July 19, 2026