Star Wars Zero Company Wiki
Database / Gameplay

Confirmed Gameplay Systems Snapshot

The current official numbers and named campaign systems in one compact reference.

Confirmed Mechanics

SystemOfficial fact
Action economy3 AP per Operator per turn
AdvantageShared squad resource with a maximum of 10
Standard Specialization kit1 Ultimate, 1 Standard Ability and 1 Passive
InjuriesThird Injury causes permanent death on standard difficulty
MissionsHoloTable opportunities advance in Cycles
MapsHandcrafted layouts with randomized enemy and objective elements
RelationshipsBonds grow through deployment and unlock combat synergies

What Remains for Launch

Exact ability names, AP costs for every action, full weapon statistics, mission rewards, difficulty modifiers and balance values are not published as a complete dataset. Those fields will be populated from the shipped game rather than inferred from trailer frames.

EA gameplay overview · Checked July 19, 2026

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