Pairing Guide
Hawks + Trick
A focused synergy page for building around Hawks as Force multiplier / flexible lead and Trick as Dependable frontline anchor.
Commander · Soldier baseSoldierWhy the Pair Works
Hawks brings force multiplier / flexible lead, while Trick covers dependable frontline anchor. The pair should be played around turn economy: one unit creates the opening, the other converts it into damage, safety, or objective progress.
Risk Notes
This pair is best when deployed repeatedly so bond progress can turn a simple role pairing into a reliable tactical bonus.
Best Third and Fourth Slots
- Bring a Medic or Astromech if either unit must expose themselves.
- Add a Sharpshooter or Gunslinger if the pair creates openings but lacks finishing damage.
- Add a Heavy if enemies can rush the backline.