Glossary
Tactical Glossary
Definition-style pages for short, high-intent searches that do not need a full walkthrough.
The turn resource used for movement, attacks, abilities, and recovery choices.Advantage
A tactical resource used for command plays, ultimates, and momentum swings.AP Refresh
A tempo effect that gives an ally more actions after they have already acted.Bond
Relationship progress between squad members that can create combat bonuses.Friction
A relationship penalty or narrative conflict that can undermine cohesion.The Den
The base hub where planning, upgrades, and off-mission decisions happen.Cycle
A campaign time unit that can expire side operations or advance threats.Permadeath
Permanent loss pressure that turns bad positioning into campaign damage.Injury
A penalty state that can stack into long-term risk.Overwatch
A reaction setup that punishes enemy movement through controlled lanes.Flanking
Attacking from an angle that bypasses enemy cover or improves hit odds.Cover Strip
Removing or bypassing enemy protection before committing damage.Vantage
High-ground or long-line positioning for reliable ranged damage.Shockwave
A crowd-control effect that pushes or damages clustered enemies.Jetpack
Mobility that changes the map by ignoring normal pathing.Muster Board
The site's squad builder for reading coverage and synergy.Custom Recruit
A player-built squad member that fills missing roles.Authored Operative
A named character with story context and fixed identity.Exotic Class
A special role tied to a unique operative or nonstandard kit.Timed Objective
A mission step that rewards fast completion or punishes delay.Extraction
The final escape or end-state positioning requirement.Enemy Shield
A defensive layer that wastes normal shots until removed.Sustain
Healing, stabilization, or defensive tools that keep units alive.Tempo
The pace advantage created by spending fewer actions for more results.Kill Chain
A turn sequence where each elimination creates the next action.Line of Sight
Whether a unit can see and target an enemy.Threat Rating
A practical danger score for enemies or situations.Side Operation
Optional combat or intel content that may expire.Story Operation
A critical mission that advances the campaign.Sabotage
Base-level work that weakens enemies before battle.Equipment Priority
The order in which gear upgrades should be funded.Difficulty
The campaign pressure setting for combat and long-term consequences.Pre-launch Meta
The estimated balance picture before final release.Patch Note
An official change that may alter classes, enemies, or builds.