Star Wars Zero Company Wiki
Loadout Guide

Command Multiplier

Hawks doesn't out-damage the squad —he doubles its best member. Build around feeding AP refreshes to your highest-output operative and keeping Hawks safe enough to do it every turn.

Tier SAction-economy engineFor Hawks (Soldier base)

Focus Priority

Weapon & Secondary

Weapon: Rifle —flexible mid-range so Hawks contributes between refreshes.

Secondary: Scout or Medic —utility that keeps him useful when Advantage is dry.

Squad Synergy

Pair with a Gunslinger or Sharpshooter: refresh their AP after a kill and chain a second elimination. The single strongest tempo play in the game.

Strengths

  • Turns one carry into two turns of output
  • Flexible —fits any composition
  • Free Rally mitigates permadeath risk

Weaknesses

  • Advantage-hungry; competes with ultimates
  • Low solo damage ceiling
  • Mandatory in story missions —can't bench him

Related Guides

Related FAQs

Three source-linked answers selected for this guide.

VERIFIED FAQ
What are the eight standard Specializations?
They are Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier.
VERIFIED FAQ
What is Advantage in Star Wars Zero Company?
Advantage is a shared squad resource generated by attacking enemies.
VERIFIED FAQ
Do species or factions affect weapon proficiency?
No. Species and faction choices do not grant better weapon proficiency.

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